* @texture: a `GdkTexture`
*
* Store the given @texture in memory as a PNG file.
+ *
* Use [ctor@Gdk.Texture.new_from_bytes] to read it back.
*
* If you want to serialize a texture, this is a convenient and
* @GDK_MEMORY_N_FORMATS: The number of formats. This value will change as
* more formats get added, so do not rely on its concrete integer.
*
- * `GdkMemoryFormat` describes a format that bytes can have in memory.
+ * `GdkMemoryFormat` describes formats that image data can have in memory.
*
* It describes formats by listing the contents of the memory passed to it.
* So GDK_MEMORY_A8R8G8B8 will be 1 byte (8 bits) of alpha, followed by a